Init: +2. Senses: darkvision 60 ft.; Perception +0. Ac: 20, touch 20, flat-footed 18 (+2 Dex, +8 size).
Hp: 18 (4d8).
Fortitude: +4. Reflex: +3. Will: +1. Defensive Abilities: swarm traits. Immune: mind-affecting effects.
Speed: 10 ft., climb 10 ft., fly 30 ft. (average). Melee: swarm (1d6). Space: 10 ft.. Reach: 0 ft.. Special Attacks: devour, distraction (DC 12), voracious (see giant locust). Strength: 1. Dexterity: 15. Constitution: 10. Intelligence: -. Wisdom: 11. Charisma: 2.
Base Attack: +3. Cmb: -. Cmd: &mdash.
Skills: Climb +3, Fly +10.
Environment: temperate or warm deserts or plains. Organization: solitary, pair, cloud (3–20), or plague (21–100 or more). Treasure: none.
Description: Thousands upon thousands of locusts dance and drone in a dark and ravenous cloud.
Special Abilities
A locust swarm causes damage to unattended objects in its space each round as though they were creatures. It even damages inedible objects.Under crowded conditions, these normally inoffensive relatives of the grasshopper change color, breed uncontrollably, ravenously consume any available vegetation, and wreak vast destruction to farms and settlements.
The largest swarms, known as plagues, can include billions of locusts and cover hundreds of square miles. Locusts in these swarms are larger and more aggressive than common ones, making the swarm a true danger to everything edible in their path and even to inedible objects as well.